![]() The Frishluft DOF plugin produces the look I want, too, and it's much faster than the old, native Lens Blur. If you look at the Old Lens Blur comp in my project you'll see that you're able to crank the Iris Radius way up, creating a background that's really out-of-focus but without a halo around that foreground particle. The old Lens Blur had no problem with this. I want that big particle in the upper left to be totally sharp, with everything in the distance getting progressively blurrier without any halos around that foreground element. Your sample isn't really what I'm looking for. Maybe I'm missing somthing.Īgain, thanks for looking into this I appreciate it. The old Lens Blur effect was very slow, but it did work.Īnyone know how to make this new "improved" Camera Lens Blur look like the other plugins? I've posted a zipped file with the image and depth map in a small AE CS6 project here if anyone here would care to check my settings. Foreground elements appear sharp but with a blurry halo since the entire "background" is being blurred, creating a blurred ghost of the foreground element. The "new" Camera Lens Blur is acting like the Compound Blur effect. As a test I installed the demo of Frishluft's Lenscare plugins, and after inverting the depth buffer in the plugin I got a good result. I saved the old Lens Blur effect as a preset out of a CS5 project and am, fortunately, still able to use that approach in CS6 since the "improved" version of the plugin looks pretty crummy (I skipped AE CS5.5). There's a nasty halo visible around the foreground particle in the upper left in the CS6 Camera Lens Blur version. The images are composited from 16-bit PNGs rendered out of Cinema 4D. Here's an image showing the depth map and how the three plugins render it: The old Camera Lens blur does not exhibit this behavior, nor the Frischluft Depth of Field plugin. Foreground elements that should be sharp render sharp, but with a blurry halo around them. I typically don’t need to tweak the other values although if my layer has an alpha channel I usually disable “gamma correction” in the plugin.The Camera Lens Blur effect that came with AE CS 5.5 and CS 6 doesn't look nearly as good as the old Lens Blur effect that came with CS 5 it's pretty much unusable for my purposes. Now you can keyframe the ‘focal point’ value and pull focus. There’s two ways to do that: you can set the greyscale level in ‘focal point’, or you click the ‘select depth’ crosshair and point it at the area of the image you want in focus (which will similarly set the greyscale level on the ‘focal point’ parameter. You can now select the area of the image you want in focus. You should now see certain areas of the image going out of focus.īy default the focal point is set to zero, meaning that everything that’s white in the depthmatte will be sharp, rolling off to defocus towards the dark areas. Set to 5 for a start, you can tweak to taste later. The Radius is the amount of blur – mimicing your iris radius. To the RGBA layer you apply the Depth of Field effect, and set the depthmatte layer as the “depth layer”. You import both sequences as layers into a composition, on top of eachother. Make sure your depthmatte shows a nice greyscale. You create a scene in a 3D application and render out two passes: an RGBA pass and the depthmatte. How you’d normally use the Depth of Field effect: ![]() Out of Focus is a fixed blur, that applies the same amount of defocus to the whole layer (although it can be animated like a regular blur).ĭepth of Field is a ‘compound’ effect that can use the pixel values of another layer to feed the amount of blur. Lenscare consists of two effects: Depth of Field, and Out of Focus.
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